/* global log -- eslint */
/**
* Extract essential parameters and functions from the Ingress Intel site's minified JavaScript.
* Necessary due to Niantic's minification and obfuscation of their Intel Map code.
*
* @module extract_niantic_parameters
*/
/**
* Main function to extract required parameters from the Ingress Intel site's JavaScript.
* Throws an error and shows a dialog if it fails to find the necessary parameters.
*
* @function extractFromStock
*/
window.extractFromStock = function () {
window.niantic_params = {};
// extract the former nemesis.dashboard.config.CURRENT_VERSION from the code
var reVersion = new RegExp('"X-CSRFToken".*[a-z].v="([a-f0-9]{40})";');
var minified = new RegExp('^[a-zA-Z$][a-zA-Z$0-9]?$');
for (var topLevel in window) {
if (minified.test(topLevel)) {
// a minified object - check for minified prototype entries
var topObject = window[topLevel];
if (topObject && topObject.prototype) {
// the object has a prototype - iterate through the properties of that
for (var secLevel in topObject.prototype) {
if (minified.test(secLevel)) {
// looks like we've found an object of the format "XX.prototype.YY"...
var item = topObject.prototype[secLevel];
if (item && typeof item === 'function') {
// a function - test it against the relevant regular expressions
var funcStr = item.toString();
var match = reVersion.exec(funcStr);
if (match) {
log.log('Found former CURRENT_VERSION in ' + topLevel + '.prototype.' + secLevel);
window.niantic_params.CURRENT_VERSION = match[1];
}
}
}
}
} // end 'if .prototype'
if (topObject && Array.isArray && Array.isArray(topObject)) {
// find all non-zero length arrays containing just numbers
if (topObject.length > 0) {
var justInts = true;
for (var i = 0; i < topObject.length; i++) {
if (typeof topObject[i] !== 'number' || topObject[i] !== parseInt(topObject[i])) {
justInts = false;
break;
}
}
if (justInts) {
// current lengths are: 17: ZOOM_TO_LEVEL, 14: TILES_PER_EDGE
// however, slightly longer or shorter are a possibility in the future
if (topObject.length >= 12 && topObject.length <= 18) {
// a reasonable array length for tile parameters
// need to find two types:
// a. portal level limits. decreasing numbers, starting at 8
// b. tiles per edge. increasing numbers. current max is 36000, 9000 was the previous value - 18000 is a likely possibility too
if (topObject[0] === 8) {
// check for tile levels
var decreasing = true;
for (let i = 1; i < topObject.length; i++) {
if (topObject[i - 1] < topObject[i]) {
decreasing = false;
break;
}
}
if (decreasing) {
window.niantic_params.ZOOM_TO_LEVEL = topObject;
}
} // end if (topObject[0] == 8)
// 2015-06-25 - changed to top value of 64000, then to 32000 - allow for them to restore it just in case
if (topObject[topObject.length - 1] >= 9000 && topObject[topObject.length - 1] <= 64000) {
var increasing = true;
for (let i = 1; i < topObject.length; i++) {
if (topObject[i - 1] > topObject[i]) {
increasing = false;
break;
}
}
if (increasing) {
window.niantic_params.TILES_PER_EDGE = topObject;
}
} // end if (topObject[topObject.length-1] == 9000) {
}
}
}
}
}
}
if (window.niantic_params.CURRENT_VERSION === undefined) {
window.dialog({
title: 'IITC Broken',
html:
'<p>IITC failed to extract the required parameters from the intel site</p>' +
'<p>This can happen after Niantic update the standard intel site. A fix will be needed from the IITC developers.</p>',
});
log.log('Discovered parameters');
log.log(JSON.stringify(window.niantic_params, null, 2));
throw new Error('Error: IITC failed to extract CURRENT_VERSION string - cannot continue');
}
};