ingress_constants

INGRESS CONSTANTS http://decodeingress.me/2012/11/18/ingress-portal-levels-and-link-range/

Members

static, constant window.BASE_HACK_COOLDOWN :number

The base value of how long you need to wait between portal hacks, in seconds.

static, constant window.BASE_HACK_COUNT :number

Base value, how many times at most you can hack the portal.

static, constant window.CAPTURE_PORTAL :number

AP for capturing a portal

static, constant window.COMPLETION_BONUS :number

AP for deploying all resonators on portal

static, constant window.DEPLOY_RESONATOR :number

AP for deploying a resonator

static, constant window.DESTROY_FIELD :number

AP for destroying field

AP for destroying link

static, constant window.DESTROY_RESONATOR :number

AP for destroying portal

static, constant window.HACK_RANGE :number

Maximum radius around a portal from which the portal is hackable, metres.

The maximum radius around the portal from which the Machine can link

static, constant window.MAX_PORTAL_LEVEL :number

Maximum portal level.

static, constant window.MAX_RESO_PER_PLAYER :Array.<number>

How many resonators of a given level can one deploy; 1-based array where the index is the resonator level.

static, constant window.OCTANTS :Array.<string>

Resonator octant cardinal directions

static, constant window.OCTANTS_ARROW :Array.<string>

Resonator octant arrows

static, constant window.RESO_NRG :Array.<number>

Resonator energy per level, 1-based array, XM

static, constant window.UPGRADE_ANOTHERS_RESONATOR :number

AP for upgrading another's resonator