INGRESS CONSTANTS http://decodeingress.me/2012/11/18/ingress-portal-levels-and-link-range/
Members
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static, constant window.BASE_HACK_COOLDOWN :number
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The base value of how long you need to wait between portal hacks, in seconds.
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static, constant window.BASE_HACK_COUNT :number
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Base value, how many times at most you can hack the portal.
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static, constant window.CAPTURE_PORTAL :number
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AP for capturing a portal
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static, constant window.COMPLETION_BONUS :number
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AP for deploying all resonators on portal
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static, constant window.DEPLOY_RESONATOR :number
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AP for deploying a resonator
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static, constant window.DESTROY_FIELD :number
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AP for destroying field
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static, constant window.DESTROY_LINK :number
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AP for destroying link
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static, constant window.DESTROY_RESONATOR :number
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AP for destroying portal
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static, constant window.HACK_RANGE :number
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Maximum radius around a portal from which the portal is hackable, metres.
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static, constant window.LINK_RANGE_MAC :Array.<number>
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The maximum radius around the portal from which the Machine can link
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static, constant window.MAX_PORTAL_LEVEL :number
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Maximum portal level.
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static, constant window.MAX_RESO_PER_PLAYER :Array.<number>
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How many resonators of a given level can one deploy; 1-based array where the index is the resonator level.
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static, constant window.OCTANTS :Array.<string>
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Resonator octant cardinal directions
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static, constant window.OCTANTS_ARROW :Array.<string>
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Resonator octant arrows
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static, constant window.RESO_NRG :Array.<number>
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Resonator energy per level, 1-based array, XM
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static, constant window.UPGRADE_ANOTHERS_RESONATOR :number
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AP for upgrading another's resonator